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03 - Magic Rules Icon_minitimeThu Oct 06, 2016 12:30 am by Mato

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03 - Magic Rules Icon_minitimeSat Oct 01, 2016 12:54 pm by Akashi

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03 - Magic Rules Icon_minitimeFri Sep 30, 2016 2:19 pm by Librarian

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03 - Magic Rules Icon_minitimeFri Sep 30, 2016 2:14 pm by Librarian


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 03 - Magic Rules

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Mato
Wizard Lord
Wizard Lord
Mato

S-rank
Prophet
Posts : 50

Mage Profile
Primary Magic: Admin magic

03 - Magic Rules Empty
PostSubject: 03 - Magic Rules   03 - Magic Rules Icon_minitimeFri Sep 23, 2016 9:59 am

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Mato
Wizard Lord
Wizard Lord
Mato

S-rank
Prophet
Posts : 50

Mage Profile
Primary Magic: Admin magic

03 - Magic Rules Empty
PostSubject: Re: 03 - Magic Rules   03 - Magic Rules Icon_minitimeFri Sep 23, 2016 10:02 am

Magic Rules

There are three main categorizations of magic:

  • Caster Magic: Magic that is expelled from the body as opposed to magic done through the use of weapons or outside items.
  • Holder Magic: Magic that requires a mage to use an external source to produce magic. It usually requires the use of magic power or even lacrimas.
  • Lost Magic: Magic that has been obliterated from the history of the world due to their immense power. However, users of such magic still exist are believed to be very rare. There will only be a limited amount of lost magic spots available depending on the magic.


Each mage begins with one default magic. However, as the user ranks up, they will have the option of adding a second or even a third magic to their arsenal. Each magic must also be kept to one element for balancing purposes. No mage is allowed to have dual-element magic.

Once a user has chosen their magic, they will not be allowed to switch to a different magic unless they purchase a magic change from the shop.


Secondary & Tertiary Magic

Mages are allowed access to secondary and tertiary magic. However, to obtain other magics requires the mage to rank up. Once the mage has achieved a certain rank, they have the option of purchasing and acquiring a magic of their choice from the Love & Lucky shop.

  • B-rank unlocks Secondary magic slot
  • S-rank unlocks Tertiary Magic slot


The secondary magic slot is allowed to be any caster and holder magic that is not considered lost, limited or banned. The tertiary magic slot must be a non-combative magic however. Magic of such nature would be Aera, high-speed magic, transforming magic, etc.

Each slot comes with additional spell slots however, no matter what the rank of the user is:

Magic Slot D-rank Spells C-rank SpellsB-rank SpellsA-rank SpellsS-rank spellsX-rank spells
Secondary Magic654321
Tertiary Magic654321
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Mato
Wizard Lord
Wizard Lord
Mato

S-rank
Prophet
Posts : 50

Mage Profile
Primary Magic: Admin magic

03 - Magic Rules Empty
PostSubject: Re: 03 - Magic Rules   03 - Magic Rules Icon_minitimeFri Sep 23, 2016 10:14 am

Spell Rules

A mage begins with five default spells - 4 D-rank and 1 C-rank spell.

Spells require a certain cost of mana to cast them. The amount of mana required depends on the rank of the spell:

Spell RankD-rankC-rankB-rankA-rankS-rankX-rankZ-rank
Mana (MP)5 MP10 MP25 MP50 MP100 MP200 MP300 MP

Mages are able to create and upgrade spells. However, mages may only learn spells up to a rank above theirs. This means a D-rank mage may learn C-rank spells and below while a B-rank mage may learn A-rank spells and below.

Now that you know the basic principles of how spells work, it is time to discuss the different spell types. In total, there are five spell types:

  • Offense - Spells created for the sole purpose of dealing out damage. Offensive spells target one or more opponent.  
  • Defense - Spells created for the sole purpose of preventing damage and keeping a user protected. Defensive spells come in different forms such as barriers, shields, armors, etc. Defensive spells may target one or more opponent.
  • Supplementary - Spells created for the sole purpose of healing and preventing damage. Supplementary spells may target one or more mage at a time.
  • Buff - Spells created for the sole purpose of enhancing spells or physical stats. Buffs may only affect the caster.
  • Debuff - Spells created for the sole purposed diminishing spells or physical stats. Debuffs may only affect one target.


Spell classes cannot be combined as they each have their own specialties. They will be discussed in greater detail within the Spell Handbook.

Spells also have duration and cool downs. The duration and cool down of a spell depends on its ranking. These will be discussed in further detail within the Spell handbook.
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Mato
Wizard Lord
Wizard Lord
Mato

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Prophet
Posts : 50

Mage Profile
Primary Magic: Admin magic

03 - Magic Rules Empty
PostSubject: Re: 03 - Magic Rules   03 - Magic Rules Icon_minitimeFri Sep 23, 2016 10:15 am

Creating Spells

Mages are able to create other spells besides their default spells. To create a desired spell however, an open spell slot is required. If no spell slot is available, a spell cannot be created. Mages are able to create spells a rank higher than themselves.


Created spells must be trained via word count. The word count to create a spell depends on its rank:

  • D-rank: 1,000 words
  • C-rank: 1,500 words
  • B-rank: 2,000 words
  • A-rank: 2,500 words
  • S-rank: 3,000 words
  • X-rank: 3,500 words
  • Z-rank: 4,000 words


Creating spells and training them this way rewards mana as a bonus. The amount of mana received depends on the rank of the spell:

  • D-rank: +1 mana
  • C-rank: +1 mana
  • B-rank: +2 mana
  • A-rank: +2 mana
  • S-rank: +3 mana
  • X-rank: +4 mana
  • Z-rank: +5 mana


Upgrading Spells

Mages are able to upgrade spells to the next rank, allowing the spell to become stronger. Upgrading spells will take up the available spell slot. For example, training a C-rank spell to B-rank will take up a B-rank spell slot, however it will free up the C-rank spell slot.

There are two methods for training spells.


Word Training -The general method of training spells is by completing a required word count. The word count depends on the rank of the spell being trained:

  • D-rank → C-rank: 500 words
  • C-rank → B-rank: 1,000 words
  • B-rank → A-rank: 1,500 words
  • A-rank → S-rank: 2,000 words
  • S-rank → X-rank: 2,500 words
  • X-rank → Z-rank: 3,000 words


Although this method seems like a pain, it has a great reward with it. Depending on the spell trained, a mage shall receive a certain amount of mana:

  • D-rank → C-rank: +1 mana
  • C-rank → B-rank: +1 mana
  • B-rank → A-rank: +2 mana
  • A-rank → S-rank: +3 mana
  • S-rank → X-rank: +4 mana
  • X-rank → Z-rank: +5 mana


Shop Training - An easier method for training spells is too purchase the spell itself. However, by purchasing the spell, a mage does not receive any mana. The cost of learning a spell this way depends on its rank:

  • D-rank → C-rank: 5,000J
  • C-rank → B-rank: 15,000J
  • B-rank → A-rank: 35,000J
  • A-rank → S-rank: 50,000J
  • S-rank → X-rank: 75,000J
  • X-rank → Z-rank: 100,000J
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PostSubject: Re: 03 - Magic Rules   03 - Magic Rules Icon_minitime

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